A Long Walk

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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Chapter 1: A Forgotten Shoreline

Theme Song: Bleed Well by H.I.M.
Four adventurers awake amid shipwrecks and corpses on the shore of a vile, murky river. Cleaning the oily black muck from themselves, they find each other among the dead. There's one problem – no one can remember who they are or why they're here. Scavenging among the devastated wasteland ashore, they encounter three small, filthy, bulbous apelike creatures and readily dispatch these aggressors. The battle barely complete, eight more blobs of vaguely humanoid flesh descend and try to claw the makeshift allies apart, but the adventurers readily dispatch the feckless monsters by the sword.

Searching through their belongings, each adventurer finds an item reminding of their name:

"To Erthim Sadu, to commemorate 25 years of service to the Watchful Order of Heimdall" is etched on the ornate Horn of Heimdall holy symbol carried by a veteran paladin.

An elven mage opens his spellbook to the first page to find the preface signed by Lin Brightleaf. He happily introduces himself to his new friends.

Some are less trusting. An elven rogue discovers a muck-soaked letter in one pocket, barely legible, and slips it discreetly back into his pocket, introducing himself simply as Ivellios.

The ranger Bren Grassglow finds his name artfully embossed into a fine leather quiver, containing the bow gifted to him by some forgotten community of elves.

The party spends hours trekking by foot to the edge of the horrific battlefield, piled full of burning and destroyed war machines, and dead and mangled creatures of every description. Desensitized to the product of such profound violence, the party manage to scavenge some valuable magic items, and a few potions from a Pelor clergyman who died in a state of desperation. Finally reaching the edge of the massacre, the adventurers turn west to follow the desecrated river upstream. Bren swears he heard something following them, but in the wide open wasteland, nothing can be seen, nor is there any potential cover for a stalker to hide behind. The group pitches camp for the first night on the open wasteland.

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